Here’s introduction to TERA priest spells and glyph. More contents about TERA Priest could be read at KillerGuides.com, from their TERA Priest skills walkthrough.
Hey guys, in this post I will be going over Tera Priest skills. How to use them and some of their glyphs. I should probably mention that my experience as a priest is limited, but I’ve seen a lot of good ones and how they carry themselves in both PVP and PVE. So let’s get started.
First, let’s go over the starting abilities you’ll get as a priest. Your first ability and your basic attack is called Divine Radiance. The first thing you want to know about Divine Radiance is that unlike other classes, a priest’s basic attack does not restore mana, nor does it cost mana. This is simply a filler ability which can quickly be phased out as you learn more abilities later on. One cool trick to note with this attack though, is that you can easily move backwards between casts, allowing for easy kiting as long as you aim properly and hold down a spell with your “S” key. The second starting ability you’ll get is called Heal Thyself. It’s a pretty self-explanatory name. This heal starts off small but it remains the best heal for yourself throughout the game. As you level up and get more heals, you’ll start to notice that a lot of your heals can’t heal you while you are healing teammates, and in some cases they just simply won’t. This heal has a short cool down and a short cast time, making it an ideal way to heal yourself in PPP and PVE encounters if you find yourself taking damage. I should probably mention that this heal will not save you at higher levels. Get hitting as a priest on high level Dungeons will in most cases result in you getting one shot. I’ll go over survivability more later though.
Third ability you get is called Jump Back. This ability isn’t really worth mentioning much as it is something that all range players get. It does exactly like the name says, it makes you jump back. If you face opposite the direction you are running, you can use it as a slight movement boost or use it to get away from enemies. You’ll get a better skill for this later on though. The first ability that a trainer will teach you is called Mana Infusion. This is your mana regenability. It’s worth mentioning that like Jump Back, this ability isn’t limited to priests. This ability is a good way to regen mana at early levels, but it’s tricky to use and later on you’ll get a spell that does this job better. The most important thing to remember about this spell is that it’s only effective while you’re not casting. You can run around, but that’s about it, meaning that if you cast this, you cannot cast any heals on your party members while you are regening in group situations. It’s a good idea to inform your party members when you need to regen so they know to back off and not take damage for a few seconds. If memory serves me right, the Tera Mystic skills also include the jump back skill.
As a healer it’s very important to communicate with your tank. In some cases, your tank may need to lower his shield often in order to help with damage immobility. Simply telling your tank that you need him to not take damage can make a huge difference as a good lancer can react to this by making sure he takes no damage just by stopping everything he’s doing and blocking while you are regening your mana.
The fourth ability, and the second one you’ll learn from a trainer, is called Metamorphic Blast. This is your main damage ability and you’ll use it all through leveling. The range on this attack is small but it does a lot of damage and has a very small mana cost and short cool down. At lower levels you should be sparing this ability while soloing, but it isn’t a good idea to try and run in against bands and use it to add to your group’s DPS, because if you accidentally get caught you’ll end up taking a lot of damage and possibly dying. Later on it’s going to be very tempting as a priest to help your group with DPS in situations where your group is so good that they barely need heals, and in cases like this, there are abilities you can use to help do damage but this isn’t one of them. I’ll go over those abilities as they come up. Another thing to note about Metamorphic Blast is that it can hit the same enemy twice if you’re close enough to it. It hits for a small amount for enemies really close to you then it hits again for a larger amount on enemies that are a bit distant, meaning if you get right up in the mob’s face, it will do extra damage. Most damage would be more effective however if you were in a good party with the right complementing classes like the Tera Lancer or the Tera Warrior